Eternal Rest
Spell Normal

Eternal Rest

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Destroy all monsters equipped with Equip Cards.




 
 
AI Power Analysis
Board breakerConfidence: MediumEvaluated Oct 9, 2026
44± 8/ 100
Power Score
Intrinsic 43
Deck 44

Eternal Rest — Power Evaluation

Final Score: 44 ± 8 · Confidence: Medium

  • Intrinsic: 43 · Deck: 44 · Meta: provisional
  • Primary role: Board breaker

Why it scores here

Eternal Rest is a narrow Spell whose only effect destroys monsters that are equipped with Equip Cards, so its reach is limited to equip-based boards. It is a single-card answer rather than a combo engine, and it has no material or recursion value, so it scores low on conversion and utility. Its 10-deck presence across 6 archetypes, with Raigeki and other generic staples as partners, confirms it is a practical, cheap slot that is played consistently, but that inclusion is not treated as proof of strength. The 2055 page views and card popularity added nothing to the score.

Axis scores

Axis Score Evidence
Accessibility 45 Present in all 10 sampled decks across 6 archetypes with no searcher or combo route recorded, so it is a live hand card but with no tutor support (observed deck frequency; no combo route, inference).
Combo & Conversion 15 No combo boards recorded, and the text only destroys and builds nothing on its own (verified text; no combo data).
Resource Economy 30 A one-for-one or one-for-several destruction with no draw, search, or recursion in the text, so it is roughly card-neutral (verified text).
Effect & Interaction 35 Conditional removal that only reaches monsters with Equip Cards, so it is situational and not a general answer (verified text; inference on the reach).
Material Utility 5 A Spell with no material, level, or attribute role, so it gives no material value (verified text).
Resilience & Flexibility 30 Normal Spell with no redundancy or multi-turn presence, and a single spell negate ends it (inference from card type and text).
Deck-Building Efficiency 80 One-copy, low-cost, non-garnet slot run at 1 to 2 copies across the sampled decks, so it is cheap to run (observed deck copies).

Calculation

Weight profile: Board breaker weights, no secondary blend. Intrinsic ≈ 43, Deck ≈ 44, Meta = provisional. Modifiers: none. Final formula: 0.40*Intrinsic + 0.60*Deck

Strengths

  • Cheap, low-cost Spell that fits in most decks
  • Appears in 10 of 10 sampled decks across 6 archetypes
  • Hits equip-based boards that would otherwise be hard to clear

Weaknesses

  • Only destroys monsters equipped with Equip Cards, so it is dead against most boards
  • Builds nothing and gives no card advantage
  • Normal Spell with no redundancy against spell negation

Counters / choke points

  • Spell negation or Spell-blocking effects
  • Boards with no Equip Cards on monsters

Best use

Situational board breaker. Decks: Equip-based or generic control lists that run Raigeki-style staples. Suggested copies: 1.

Evidence & gaps

  • Verified: Text: destroys all monsters equipped with Equip Cards; Spell card, Normal race, formats TCG/OCG/MasterDuel; Copies per deck avg 1.2, max 2
  • Observed: Present in 10 of 10 sampled decks; Six distinct archetypes; Raigeki is the top partner at 80% co-occurrence
  • Inferred: Reach is limited to equip-based boards; No searcher or recursion route, so accessibility is driven by hand presence alone
  • Data gaps: No combos supplied, so combo conversion is text-only inference No guides supplied No usage statistics (StatisticsCard) for inclusion beyond the 10-deck sample No banlist token, assumed 3 copies (unlimited)











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