Spell
NormalEternal Rest
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2092
Destroy all monsters equipped with Equip Cards.
Eternal Rest — Power Evaluation
Final Score: 44 ± 8 · Confidence: Medium
- Intrinsic: 43 · Deck: 44 · Meta: provisional
- Primary role: Board breaker
Why it scores here
Eternal Rest is a narrow Spell whose only effect destroys monsters that are equipped with Equip Cards, so its reach is limited to equip-based boards. It is a single-card answer rather than a combo engine, and it has no material or recursion value, so it scores low on conversion and utility. Its 10-deck presence across 6 archetypes, with Raigeki and other generic staples as partners, confirms it is a practical, cheap slot that is played consistently, but that inclusion is not treated as proof of strength. The 2055 page views and card popularity added nothing to the score.
Axis scores
| Axis | Score | Evidence |
|---|---|---|
| Accessibility | 45 | Present in all 10 sampled decks across 6 archetypes with no searcher or combo route recorded, so it is a live hand card but with no tutor support (observed deck frequency; no combo route, inference). |
| Combo & Conversion | 15 | No combo boards recorded, and the text only destroys and builds nothing on its own (verified text; no combo data). |
| Resource Economy | 30 | A one-for-one or one-for-several destruction with no draw, search, or recursion in the text, so it is roughly card-neutral (verified text). |
| Effect & Interaction | 35 | Conditional removal that only reaches monsters with Equip Cards, so it is situational and not a general answer (verified text; inference on the reach). |
| Material Utility | 5 | A Spell with no material, level, or attribute role, so it gives no material value (verified text). |
| Resilience & Flexibility | 30 | Normal Spell with no redundancy or multi-turn presence, and a single spell negate ends it (inference from card type and text). |
| Deck-Building Efficiency | 80 | One-copy, low-cost, non-garnet slot run at 1 to 2 copies across the sampled decks, so it is cheap to run (observed deck copies). |
Calculation
Weight profile: Board breaker weights, no secondary blend. Intrinsic ≈ 43, Deck ≈ 44, Meta = provisional. Modifiers: none. Final formula: 0.40*Intrinsic + 0.60*Deck
Strengths
- Cheap, low-cost Spell that fits in most decks
- Appears in 10 of 10 sampled decks across 6 archetypes
- Hits equip-based boards that would otherwise be hard to clear
Weaknesses
- Only destroys monsters equipped with Equip Cards, so it is dead against most boards
- Builds nothing and gives no card advantage
- Normal Spell with no redundancy against spell negation
Counters / choke points
- Spell negation or Spell-blocking effects
- Boards with no Equip Cards on monsters
Best use
Situational board breaker. Decks: Equip-based or generic control lists that run Raigeki-style staples. Suggested copies: 1.
Evidence & gaps
- Verified: Text: destroys all monsters equipped with Equip Cards; Spell card, Normal race, formats TCG/OCG/MasterDuel; Copies per deck avg 1.2, max 2
- Observed: Present in 10 of 10 sampled decks; Six distinct archetypes; Raigeki is the top partner at 80% co-occurrence
- Inferred: Reach is limited to equip-based boards; No searcher or recursion route, so accessibility is driven by hand presence alone
- Data gaps: No combos supplied, so combo conversion is text-only inference No guides supplied No usage statistics (StatisticsCard) for inclusion beyond the 10-deck sample No banlist token, assumed 3 copies (unlimited)






